Monday, August 30, 2010

Collusion, Part 2 - Fighting it

Collusion is the bad form of cooperation, as discussed previously.

I started actively fighting collusion as its evil self, when I was active as a Magic judge. Players would collude to set a certain match result - maybe Alice pays Bob to lose to her, or maybe Bob offers her packs of cards to draw so that they both make it into the top 8 cut. It had to be secret, because it was illegal.

It was illegal, because it cheated others of a fair chance to get into the finals. It was illegal in the finals, because it cheated the system of its purpose - get the best player.

Fighting collusion took a lot of time and energy. It's secret, so you have to puzzle out if collusion is happening. It helps to know what benefits players would get for colluding, who would gain benefits from collusion, when collusion would take place, and where the bargaining would take place.

If there is still a large event going on, there won't be collusion at the lower-finishing tables. It won't affect prizes - they're playing to play. The top tier and near-top tier players are the ones who could possibly gain from collusion. Collusion will typically take place at the end of the event, so that settles the when - the colluding players would need to know what their odds are, and they can't know until the end. This also limits the "where" - they need it to be secret (as it is illegal), which generally means if you see pairs of players heading away from the event, it's not because they both just got a phone call.

Sometimes collusion happens because the players don't want to beat each other. Some top competitors might think, well...if we draw intentionally in round 1 when we're paired up, maybe we can still both make it in the finals. (Or they're friends, and don't want to knock their other friend out of the running.) A lesser form of collusion, and not always illegal.

A story - in high school chess, I remember playing a 30-minute round against a good friend of mine. The tournament director told us we weren't allowed to take a draw (it was okay in the rules, but he wasn't as well-versed in the tournament rules). So we played. During the event, he came by and insisted that if we weren't playing to win (we were), he would kick us out of the tournament and report us to the USCF for cheating. With 5 minutes left on the clock, we both started playing lightning-fast chess, making bad plays left and right. And several minutes into it, he came over and stopped the clock, calling it a draw. Ugh. Compounding his lack of rules.

So what happens when collusion isn't spelled out in the rules of the game? If you're playing in a tournament, you can call over a judge/referee - there's a higher authority. The average board game, you're playing with the people at the table.

1. Public discussion. Collusion requires secrecy for it to be effective in a game. Players can stop their collusion, or others could join forces for their own collusion.
2. Private discussion. It's possible that the players are not colluding on purpose. Talking with one or more of the participants could end it without a fight.

Either way, it's a tough sell. The players might not even think they're colluding, if they didn't have a verbal agreement. This can happen in war games - I attack Alice, Bob thinks "Jimmer is weak after his war efforts on Alice." Bob joins in when Alice counterattacks. And possibly Alice and Bob don't attack each other, because they perceive the other one as slightly better, or an even match. The result ends up with Jimmer always being tag-teamed. In a 3-player game, a recipe for bad games.

If players are actively colluding, there might be a measure of denial just to preserve the gaming atmosphere. Nobody wants to play with cheaters, right?

You'll have to work out what's best for you - indirect discussions, direct discussions - you know your group of friends better than I do. And hopefully the game spells out what limits exist for collusion. ;)

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